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Virtual Valve Helmet

Valve and htc will release the joint virtual reality helmet before the end of the year

The device will be sold by the end of the year and will be designed not only for computer games, but also for another content from partners like HBO, Lionsgate and Google. The prototype for developers will be available in the spring.

The Vive version for developers uses two dispensaries, with a resolution of 1,200 per 1,080 points, which together cover the user survey field and show a picture of 90 people per second. According to HTC, the high frequency of updates would allow for " avoidance of tremors " and " to achieve the photorealistic quality of the picture " .

According to the creators, their device is complete, unlike the competitors from Sony and Oculus. In addition, in Vive, two companies have been able to address the management problem that is pressing in this area, the helmet is in a set with the Steam VR tracking system covering a 5-metre area and two wireless physical controllers " for a wide range of tasks " . Headforms are tracked with gyroscope, accelerometer and laser sensor.

This combination will allow the user to " move freely and explore virtual space " . Furthermore, Vive, according to HTC, is incredibly light and can be used for a long time without fatigue.

The co-founder of HTC, Peter Chow (Peter Chou), believes that the virtual reality " will change our interaction with the world " and will become a mastermind in the coming years. As examples of her use, he had brought live concerts from anywhere in the world, a history study and a visit to moments from his past.

Vive was created by the " strategic partnership " between Valve and HTC. A week earlier, Gabe Newell's company promised to elaborate on its VR at the GDC Game Conference, which will take place from 2 to 6 March in San Francisco.

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