Virtual Reality Hf 01
Sony's anon of virtual reality from Japan's Sony's corporation got a lot of pressure. In fact, it is today the only decent rival of another garnitor, Oculus Rift.
But the main difference between these two helmets is that if Rift requires a comfortable game of a powerful and expensive computer, then Morpheus will only need PlayStation 4 and PlayStation Camera. Hand trackers are already built in the DualShock 4 controllers. So what games are we waiting for after Sony's garment release? Let's try to figure this out.
Technical characteristics
First, I'll remind you of Project Morpheus' technical characteristics. At the head of the OLED screen table, 5, 7 inch and 1,920 per 1080 points (960 per 1080 points per eye). The developers specifically increased the dispensation diagonal to increase the angle of the review to 100 degrees. They also succeeded in defeating the blurry of the player's head. This was achieved through the 120 Hz update frequency. Since PS4 console is technically weak compared to top computers, Sony engineers have developed a special technology that builds intermediate personnel automatically, making the picture as smooth as possible in motion.
The response speed was reduced to 18 milliseconds, which is twice the first prototype helmet. Tracees the position of the harnitural position of the PlayStation Camera camera, which is sold separately from the PS4 from the very first day of market formation and has two separate optical sensors to determine the exact distance to the objects. There are 9 lights on the front and rear of the harnitural hull. That's what the camera sees. One señode is also built into every DualShock 4 controller, and it will allow each movement of your hands in three-dimensional space. The camera is capable of tracking your head's turnover for 360 degrees.



