Virtual Reality Glasses Vr Pro

At this point (and in the coming months), the market of virtual reality glasses can offer three "options."
1. Cardboard VR or VR Box. These deserts you need to insert your smartphone; It's a screen function. There's just a couple of controlled lens in the box. This is the cheapest solution for the VR, but the quality of the picture depends on the permission of the smartphone, and the presence of a gyroscope is mandatory (not to turn its head off);) Bluetooth-geimpat. It's worth a Gear VR for Samsung's, and it even has a sensory control over the side, and it's worth a budget smartphone (more than 10 roubles).
2. PlayStation VR. This helmet will only be connected to Sony PS4/PS4 Pro. On the plus side: the ligament is a cheap (relative to PC helmet) configuration (300 per console and $350 per helmet). It's characteristically between cardboards and Oculus. Management: old - good counterallers PS Move and Geimpat Dualshok 4. Characteristics: Objection: 1920 x RGB x 1080 (960 x RGB x 1080), renewal frequency: 120 Hz, 90 Hz, survey field: Apple. 100 degrees. (Sony website)
3. Oculus Rift and HTC Vive helmets. The first was a pioneer among the modern VR helmets, growing up on the cruise. The second is Valve (Dota, Counter - Strike) and HTC.
Characteristics HTC Vive: two screens at 1200x1080 with 90 Hz update; There are special lighthouse sensors, allowing for the connection of your own controller (such as PS Move).
Characteristics Oculus Rift: two screens at 1200x1080, with 75 Hz, 72 Hz, 60 Hz
Control of both helmets through counterallers
Vive is approximately 75 to 80,000 roubles, a Oculus Rift is 50,000. But there's a big game computer worth at least $1,000.
If you really want to try a virtual reality, I think you should start with a carton. Sometimes, as a ride, in some places, they offer to sit in a helmet for money (but still expensive). Buying expensive models isn't the best idea, until the quality content is too much, and it's all worth it. It remains to sit and wait until the helmets are cheapened and the recommended characteristics for the PK will be reduced. For example, on a recent Connect 3, Oculus announced new technology to use a $500-value helmet. If the content comes and the product itself becomes more accessible, then maybe the VR will stop being an expensive toy :