Virtual Reality Instruments
Virtual reality, WR, artificial reality, electronic reality, computer reality model (from lat. virtus - potential, possible and realis - valid, existing; English virtual reality, VR) - a technically created world (objects and entities) transmitted to a person (the consignor of this world) through its senses: vision, other rumours,
Virtual reality simulates both impacts and impacts. To create a compelling sense of reality, a computer synthesis of properties and reactions Virtual reality in real time.
Virtual reality is used for training occupations where the operation of real devices and mechanisms is associated with increased risk or is costly (plane pilot, train typist, dispatcher, driver, etc.).
There are no devices that can accurately transmit the smells, sounds, a sense of touching the surface of the object, influence the vault, emitting the body. Modern instruments only remotely simulate all these feelings.
Modern instruments are one, and modern instruments that are affordable to a normal person (as pedals) are different. There are devices that have a direct effect on nerve endings on our brain, sending him the impulses he takes as information from our sense organs. But such instruments are too expensive, incomprehensible, and so far, there are a few copies of scientists working on them. It is unlikely that a common consumer will soon be able to enter a wonderful and mysterious world of sunset. So far we're satisfied with game manipulators and reverse effects (e.g. rudder shaking). The maximum available to the ordinary consumer (in the example of the auto-simulator) is a cab with 3-million monitors that will simulate the driver ' s view in the cab, a feedback wheel and a chair with a similar function.










