How Much Are The Virtual Reality Points Oculus
New generation virtual reality points - Advanced Oculus Rift CV1. The developers, using the previous model effectively, took into account all user preferences by creating a truly modern, convenient and functional device. The kidneys guarantee both high usability and the most possible immersion effect in virtual reality.
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Unlike the previous version, the new Oculus Rift could be bragged by two advanced OLED screens with a resolution of 1080 x 1,200 p (for each eye), as well as the availability of ultra-temporary Low-Persistence digital technology. It is this that minimizes the side effect of the digital image - the blurry of the pictures in the head traffic - of the virtual reality points of most previous generations.
The helmet guarantees the highest visual comfort that allows them to be used for a long time without unpleasant feelings. In addition, the developers awarded Oculus Rift to special high-accurate infra-red disguised sensors, which may result in high-impact position tracking.
A convenient, beautiful and easily built-in helmet for your convenience, Rift demonstrates remarkable technologies in combination with unique design. With a built-in VR-audio system, you'll be fully loaded into a virtual 3D world, and you'll feel 100% the effect of being present in a favorite game or film.
How does that work?
The nominal angle of the review of the new model of Oculus Rift digital reality points is 110 degrees. Permission of screen - 1,200 x 1080 for each eye, 90 staff per second. You can control the intersectional distance yourself.
Positioning is done with CMOS 60 Hz infrared sensors. The kidneys guarantee both the high comfort and the maximum immersion effect possible for such a device, with only one cable running from the helmet, which is later divided into cables for USB 3.0 and HDMI.
New possibilities Oculus Rift:
- 2 OLED display with increased permits of 1080 x 1,200 p per eye
- 75 Hz, 72 Hz, 60 Hz
- 3 ms
- Human washing down
- Frequency of head turnover sensor 1,000 Hz
- Head tracking frequency 60 Hz
The built-in VR-audio system, combined with improved visual functions, creates a presence effect. The immersion of the game and the process itself are managed by a game console. Video reproducing is carried out by a DM remote.









