Virtual Reality



Fundamentals Of Virtual Reality

Virtual reality application video course
Основы виртуальной реальности. Часть 3 | Фантекс

This course addresses all the issues of building a virtual reality on the Microsoft platform, from the basic principles of stereotyping and head rotation tracing to deeper issues of high-impact implementation of the expanded C++/DirectX reality. The first modules will be interesting and accessible to beginners familiar with the environment of Unity, while at the end of the course we are downloading to more technical details.

Fundamentals of virtual reality

The development of virtual reality applications on the Microsoft platform, from the basic principles of stereotyping and tracking head turns to deeper issues of high-impact implementation of the expanded C++/DirectX reality, was considered.

The module is familiar with basic concepts: virtual reality, complemented by reality, holographic reality. We're talking a history of virtual reality, from the first reference to the extremely accessible Cardboard VR.

Design and use a VR helmet.

Principles for the establishment of a VR with the application of Unity

The module examines the basic principles of stereoscopic vision and shows how, with the help of a pair of cameras on Unity and the tracking of the head of Motion sensor, to achieve an impact Windows Phone virtual reality

Establishment of a VR for UNITY with Fibrum SDK

We'll meet Fibrum SDK, which, in addition to the basic VR functionality, also offers the possibility of creating interfaces inside the VR, facilitates navigation, etc. using special controllers.

Specificities of interaction with user in virtual reality

The VR user usually has discomfort and management difficulties. We'll tell you some interactions with the user through the counterallers, and we'll look at an application based on Kinect from vrarlab.

Use sensors to interact with the user of virut reality.

Added reality

In this module, colleagues from 26dots are familiar with the foundations of an amended reality.

Creation of AR/VR applications adapted for Cardboards.

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